nxnative updates
What changed in the nxnative project lately, which games were added to the official repository, and what changed on this site.

Checked against nxnative commit bfc70881 from 2026-10-31. The repository has 777 commits.
Games added to the official repository
Dates are when the game's notes first appeared in the official repository, not release dates. "Has notes" does not mean the game is flawless: read its page.
- Metroid Prime Remastered
- Hyrule Warriors: Definitive Edition
- DRAGON QUEST III HD-2D Remake
- Atelier Ryza: Ever Darkness & the Secret Hideout DX
- Super Monkey Ball Banana Rumble
- Pokémon Violet
- Portal 2
- EA SPORTS FC 27
- Need for Speed: Hot Pursuit Remastered
- Well Dweller
- Team Sonic Racing
- SteamWorld Dig
- Subnautica
- Mario Party Superstars
- Streets of Rage 4
- SteamWorld Dig 2
- Subnautica: Below Zero
- SteamWorld Heist: Ultimate Edition
- SteamWorld Heist II
- Baba Is You
- Bastion
- Batman: Arkham Knight
- Paper Mario: The Origami King
- Cult of the Lamb
Latest commits in nxnative
Commit titles are copied from the official repository, in the author's words. Each links to GitHub.
- Specialize render function constants through Metal 4 pipelines bfc7088
- tests: assert thread registration before reading poll backoffs 373cc82
- Correct offline archive depth for seven confirmed profiles 74e3194
- nvn: honor buffer offsets and sizes written by guest ring allocators f5cc73d
- Fix Echoes of Wisdom archive depth and detect profile mismatches 1a9145f
- Fix shared Python lint failures in Unreal engine-region rewriting 2aae9f8
- regress.py: variant reflections hashed without the chain stamps; manifests of the older hashing hashed again f11018a
- Port Metroid Prime Remastered 1.0.0; little-endian RFRM forms read by the shader split, the pixel sample index and GLSLC's sample position table, and image stores kept under rasterizer discard bcb1880
- Port Hyrule Warriors: Definitive Edition 1.0.1; SDK 3's movie::Decoder(type, format) taken over, short timed waits as polls 703acd6
- AudioOut Start / Stop / Close on the big host stack, game call site kept in the log (PR #721) 59df99e
- Atmosphère cheat codes on the host, with a Mac Cheats panel and cheats carried across game updates (PR #406) ef9f9bb
- Port DRAGON QUEST III HD-2D Remake 1.1.2; an Unreal pak key split into two 16-byte literals found in main's code (uepak.py code_keys) 8c0b808
- Unreal's engine region given what the alias region has room for by the rewriter (ue_region.py); the 7 game_args rows and Pikmin 4's cut removed (issue #635) 2006d5e
- Pokémon Legends: Z-A: depth_mode zero, so the pipeline bases made before the game runs are the ones it uses (GitHub issue #614) 48e8c66
- A cube texture in a slot declared 2D binds its first face as a 2D view 6b0cffb
- Port Atelier Ryza: Ever Darkness & the Secret Hideout DX 1.2.0; Gust's chunked zlib .gz files read by the shader split 1cb1092
- nv::GetGraphicsMemoryInfo writes the record of the game's SDK: 0x20 bytes on SDK 10 and older (GitHub issue #708, PR #709) d3f7433
- NSP script: --work-dir sets the build folder; the IPA, the provisional profile and the NSZ conversions follow it (PR #475) f35fe86
- iOS: the game on a connected TV or monitor (cable or AirPlay), picture capped at 1080p (PR #367, GitHub issue #705) a5bf542
- hid::IsVibrationDeviceMounted answered by the host: mounted when the channel has an output (GitHub issue #715) 6fe1927
- Bare lock acquires without a barrier made ldaxr by the rewriter: BotW 1.6.0 ran a job twice (issue #251, PR #562) fe6d3df
- Native-texture movie slots kept until the client's release (GitHub issue #700) 8bfc3a6
- Python lint ratchet green again: ue_cvar reads the name's add once, the test binds its loop variable b17bd8a
- CI coverage of the host, CPU texture and tool tests, with diff coverage per PR (PR #439) 68db795
- C and Objective-C lint in CI: a clang-tidy ratchet that only shrinks (PR #425) a345f5b
Changes to this site
New guides
Controls (touch, controllers, rumble, gyro), Is nxnative legal?, nxnative vs emulators and How nxnative works, all written from the official repository's README and docs.
New tools
Device checker, disk-space calculator, build command builder and env.txt settings generator, all running in your browser.
Install page
The Download page is now called Install nxnative (the old /download address redirects), because the site hosts no downloads of its own.
New pages
Updates page (recent nxnative commits and newly added games), community apps comparison, About, Contact, Privacy and copyright pages.
New guides
How to check if a Switch game works with nxnative, and how to install big games with --romfs separate. The sideload, requirements and Mac guides were rewritten.
Download
The source download is pinned to the commit this site was checked against, with a separate link to the latest version.
Accuracy
Game notes and docs are rebuilt from the official repository with a sanitizer; links to the README now point to the real README or to /download.